GenCon 2007 in Review Monday, Aug 20 2007
Events
1:09 pm
After 5 long, exhausting and yet exhilarating days of geekdom at GenCon, I am back at home. All in all, it was great. Granted, there were some mishaps and bad experiences, but overall, a great time was had.
For the uninitiated, GenCon is not exactly a cheap venture. Granted, compared to a Games Day Badge, it seems cheap ($40 for 8 hours of Games Day, $65 for 4 days of GenCon). However, by the time you figure in transportation, lodging, food, event tickets (i.e. games), it becomes quite a bit more expensive. Of course that doesn’t account for all the shopping. The Exhibitor Hall itself was bigger than the whole of Games Day Chicago. To counter the price point… a week in Hawaii or just about anywhere else would cost me about the same, especially if I have to fly to get there. And wherever I go instead of GenCon, I won’t get to play awesome games, check out new games, shop till I drop, meet a ton of cool geeky people, meet Sci-Fi celebs, etc. I’d probably be sitting on a beach or checking out a museum, which are not bad activities, but given the GenCon option, I’d rather spend my money there.
Travel/Lodging
The actual journey was very uneventful. Traffic was light, and what little construction there was didn’t make much of an impact. We made the 300 mile trip in about 4.5 hours. Hotel check-in was painless (automated kiosk), and we even got a room with a King-size bed. Unfortunately, it was a non-smoking room, but that’s to be expected in this day and age. I overheard that the Hyatt only had 5 smoking rooms in total, which were first-come, first-serve. Of course by the time we got there, there was no chance for a smoking room, but on the bright side, our room was on the 5th floor, which is the lowest floor with hotel rooms. The bottom 3 floors are used by conference rooms and ballrooms (i.e. gaming rooms),as well as a few shops and restaurants. Unfortunately, the Hyatt (like the entire Convention/Hotel complex) was doing some renovations, so the ground floor was a bit of a maze.
The room was nice and even had a fridge. No free wi-fi (annoying), but in retrospect, no big deal, since I barely spent any time in the room anyway. I was a little concerned about the proximity to the gaming floors, but since the builders skipped the 4th floor somehow (high ceilings in the ballrooms?) that was not really an issue. Hotel services were outstanding, but nothing you wouldn’t expect from a Hyatt-class hotel.
Pre-Con Activities
After settling in, we went across the street to the convention center. We picked up our swag bags (now repetition free due to badge marking), program books, as well as some GenCon souvenirs (GenCon hoodie, 40th Anniversary coffee table book, badge holders, etc.). After that, we got in the car and went to the Rathskeller, a German restaurant not too far away. The wait staff was a little lacking at first, but the food made up for that. Now full to the brim, we stopped by the Forum Stink (a pre-con gathering of GenCon Forum members). When I signed up for the Stink, I had many intentions of becoming a forum regular, but due to being incredibly busy, that didn’t really happen. Needless to say, with the nametags being rather small, and my limited connections on the forums, I didn’t really know or recognize anybody. Maybe next year. In any case, we didn’t stick around too long and returned to our rooms to prepare for the days to come.
It should also be noted that right before we left to go to the convention center and the restaurant, some idiot tripped a fire alarm, shutting down the 4 elevators. This left the entire hotel with 2 slow service elevators. It took them quite a while (I’d say about 3 hours) to get them working again, and people were not too happy to wait 15 minutes for an elevator. One small group had used the stairs to descend from the 17th floor to the 1st floor, only to find that due to the construction going on, they couldn’t exit the stairwell and had to go back up to the 5th floor to catch a service elevator (and still wait 15 minutes).
Since I had to smoke outside, I wandered the open gaming area a little on the way, scoping out the various gaming rooms. A lot of people were gaming in various ballrooms and public areas. Mostly D&D from the look of it, but also quite a few people playing Catan, Arkham Horror and assorted other board games. Since my wife was up at the room, and I didn’t really know anybody to make my way into a game, we retired fairly early.
Games
Before I recap the actual gaming experience, I want to elaborate on what in my opinion was the biggest problem with GenCon this year. Apparently something got screwed up when they printed the event tickets, so a lot of the event locations were wrong. While everybody received an email with updated event locations, they were still not quite right. And despite posters everywhere claiming that the program book had the correct information, those weren’t always right either. This lead to a lot of missing GM’s and players. Since the gaming events are the prime reason to go to GenCon, this is inexcusable. If you got your proper event location (either through email or the various HQ tables), there was a lot of running, since the RPG events were spread out across 3 hotels and the convention center itself. Most of my events took place in the Hyatt, but I had events 3 blocks away at Union Station. What really pissed me off is that they used a huge ballroom in the Hyatt to hold the GenCon Poker Tournament. While I don’t want to discriminate against poker players, it’s not really a GenCon kind of event (in my eyes at least). Wouldn’t it have been much more convenient to move the poker players, who are likely to play poker for the entire run to one of the outlying facilities and keep all the RPG’s at the Hyatt? While the poker players will stay in the poker room all day, us gamers had to run all over the place, often with little or no time at all. With RPG events usually running for 4 hours, getting from the Hyatt to the Omni or Union Station (both about 3 blocks away) to catch your next game is not a fun thing. And a lot of people made the arduous trek only to find out that the room their event was supposed to happen in was locked, with the event taking place in some unspecified location. On top of the event location issues, some tables were double-booked, so alternatives had to be found. To make matters worse, table numbers were only posted on a sign outside the room. The individual tables were not marked in any way, so especially in the bigger rooms, finding your right table was quite a problem (especially since the people making the signs were obviously insane or on drugs, as the number sequences were all over the place without any rhyme or reason). But, on to the actual games I did manage to play in:
Call of Cthulhu: Terror 101
My first event was with the MU Skulls. Having played with them before at Foundation Con as well as last year’s GenCon, I was really looking forward to that. As it turned out, this game was run by Mike, who I played with twice at Foundation. As always, Mike came through with an amazing game. Set in 1923, we were tasked with checking out a soon to be opened zoo/theme park which had ties to Miskatonic University. It was a good setup for the characters, who were supposed to look at various aspects of the park. Needless to say, we uncovered that a lot of people had met an untimely demise during the construction phase. Once we got there, things got even worse, and in true CoC fashion, things degenerated quickly into a mad scramble to get away from something unspeakable. I was one of the lucky three who managed to get out alive.
Dark Heresy (40k RPG): Innocence Proves Nothing
After some quick shopping (more on acquisitions later), I returned to the Hyatt for the first of two 40k RPG demo sessions. This was one of the events I had really been looking forward to, and I was rather impressed. While the scenario was typical for a convention demo game, I am eagerly awaiting the release of the book next February. I also found out the reason why the game has been delayed… the page count is a whopping 400 pages, almost twice as big as the WFRP core book. The game was a lot of fun, and the GM answered a lot of questions about the system.
Call of Cthulhu: Horror 102
The second game with the MU Skulls. This one was run by Frank, who I almost played with at Foundation. He was running a MU expedition to Skull Island (the island King Kong came from). Very interesting twist on things, and very enjoyable. I have to say, the Skulls really came through with providing a good reason for characters to be there (and that goes for all their games this year). If I had any complaint about the Skulls last year, it would have been that sometimes some of the characters were a little out of place. It wasn’t really an issue last year or detract from the games, it’s the only thing I could come up with pressed for a bad thing. As said, it all worked out last year, but this year, the characters were spot on.
Dark Heresy (40k RPG): Illumination
Having thoroughly enjoyed the first 40k RPG session, I was stoked to play in the second one. However, when I got to the room, the assigned table was already populated with people playing Star Wars. So, I double-checked location at the HQ and settled down at a nearby table, waiting for other players. Quite a few showed, but the GM never appeared. I later found out that the GM fell victim to the location shuffle. On top of that, the table was double-booked. I was somewhat disappointed, but things happen. In any case, it gave me more time for shopping.
Obsidian
Having picked up the entire product line at last year’s GenCon, I was eager to see the game and setting in action. I almost didn’t make it in time since I was getting an autograph from Mark Sheppard (Badger from Firefly) right before the game, and he was very friendly and chatty (more on that below). Monica, a freelance writer for a variety of companies, ran the game, and it was amazing. We had a great range of characters, and some amazing players. Only two of us had any familiarity with the system or the setting, but that didn’t detract from the great fun. It was so good, I actually ditched my game that was scheduled the next morning to go to the second running of the Obsidian scenario.
Call of Cthulhu: Madness 301
One of the MU Skulls’ infamous double-sessions. Last year, two groups were playing the same characters in different realities, which merged at the end. This year, we played a group of students, who ran into a mishap during a metaphysics demonstration. Half the group found themselves in a strange place, which turned out to be the 1960’s, with hippies everywhere. When the two groups finally got back together, it turned out that the others had been sent to the 1600’s. The crazy antics of people from the 20’s running around all confused, trying to get home, was hilarious. Words fail to express how amazing this game was. At the end, only 4 of us survived, only to find ourselves in yet another predicament.
After Serenity, Obsidian & Mallrats
While I was scheduled to play in both of these, the Serenity game was just too early and too far away. Madness 301 had run long, and after I showered and settled down, there was no way I could have gotten up before 7am to properly wake up and make the trek to Union Station. While we had toyed around with the idea of playing some Catan, my wife wasn’t feeling too well, so I decided to try and catch the second running of the Obsidian game. Since I didn’t have tickets, I was going to try for Generics. This game was also at Union Station, but at least it was a bit later. I got there, and nobody was looking for the Obsidian game but me. Since this was one of the games where even the program book was wrong, I went across the street to the Omni to see if they reverted to the printed location. In the lobby, I ran into Monica (the GM) and Matt, who hadn’t been informed about the location change (Nice going, GenCon). Since nobody was at Union Station, we checked the Omni room, which turned out to be locked. We hung out for a while and had a great conversation. Monica and Matt are the brains behind Colonial Gothic, which is a supernatural horror game set during the War of Independence. After quite a bit of talking, we headed over to the shopping area. Since the Obsidian game was canceled, I just aimlessly wandered for a while. During that, I noticed that there was a demo game for Shadow Nations (an Obsidian spin-off set in Europe). Since I really enjoyed the Obsidian game, I didn’t go to the Mallrats game I had a ticket for. The fact that I would have had to walk to the Omni again was another factor.
Shadow Nations Demo Game
Quite enjoyable, and like Obsidian, this is a great setting and system. It’s very diverse and character driven, and I hope to play or run this at some point in the near future. Unfortunately, half of the players had to leave halfway through the game, which bogged down the GM with NPC’s. It was still a lot of fun, even though my nose decided that it was time to spew forth an unending torrent of snot. I am still congested right now, but that was when the dam burst. I was a little out of it during the later stages of the game, but kudos to the Apophis Consortium guys for coming up with some great new material.
Call of Cthulhu: Insanity 103
This time, Marc from the MU Skulls was running the game, and it turned out to be a Delta Green scenario set in Afghanistan. I had a great time, and during the final confrontation, it turned out that 3 characters were actually Majestic-12 agents, while 2 characters were Delta Green. I was one of the three characters who were completely clueless about what was going on. It was very entertaining at the end, where instead of fighting the big bad, we were pointing guns at each other. For the longest time, we tried to talk our way out of a bloodbath. As these things go, before too long, my Special Forces Major pulled the trigger on one of the Delta Green guys (since they weren’t an actual government entity). Unfortunately, I ended up being killed by one of the Majestic-12 guys (to prevent an information leak) who in turn was killed himself. On a funny side note, Osama Bin-Laden made an appearance (possessed by a MiGo). The only character to survive the scenario was our Afghan translator (who, btw, was very well played). It was great to finally play a DG scenario, although I have to say that something like that is just about impossible to pull off with a small group at home. Not knowing whether other characters were working with DG or M12, or that those agencies actually existed, really added a lot of drama to the whole game, but it was crucial to have 8 players and dispensable characters.
Battlestar Galactica: Resistance
The last game at GenCon was a demo-game for the new BSG RPG. Being a huge fan of the show and having thoroughly enjoyed the Serenity demo by the same people the previous year, we went out with a bang. The game was great, despite general fatigue, and a minor incident where one of the players got a little weird. One of the players lightly brushed/tapped against the guys chest as he was acting out one of his characters actions. While I can understand that some people don’t like to be touched, the guy went about it the wrong way and even though the other guy immediately apologized, things got just a little weird for a few minutes. Aside from this minor thing, we had an absolute blast and ended on a very high note. Not knowing about the human-looking Cylon models, we actually “rescued” one of them. The final showdown took place on a bridge, under heavy Cylon fire. The whole finale was action-packed, and my drill-instructor character ended up going out in style, after lighting a cigar and opening up on the Cylons. Meanwhile the skinjob was with two of the other characters, first hampering their progress across the bridge and then taking them out with a grenade. While the players knew she was a Cylon, the characters played it well. Even though all but two of us died, it was a great game.
Our GM also mentioned that MW Productions made a deal with Universal, and there will be 3 more books for the Serenity RPG. Release dates are sketchy, probably within the next year. One book will focus on ships, the other on the ‘Verse, and the last will be the Big Damn Heroes Sourcebook, which will contain new character options, as well as tweaks to the Cortex System which were introduced with the BSG rules. Shiny!
Games - Random Thoughts
Last year, I had some games that just weren’t that great. This year, the gaming end of GenCon was absolutely outstanding. Despite the scheduling/location issues, all the games I picked were amazing. For next year, I have a new resolution… stick with GM’s you know. I will definitely load up on all the MU Skulls events, any demo games run by Margaret Weis Productions (Serenity, BSG, Supernatural, DemonHunter), as well as any official Obsidian games (or anything run by Monica, for that matter). In addition, I will stay away from 8am games (except maybe on Thursday, when my body is still somewhat fresh). Trying to get your ass out of bed around 7am to make it to an 8am game is just too much of a hassle. I should have known better after last year, but the excitement of picking games just got the better of me. Even with staying at a hotel much closer this time around, getting up early is a drag, especially if you had a late game the night before. I also plan on scheduling something for the night before, as things were a little boring the first evening (albeit relaxing).
Exhibitor Area
Even larger than last year, I entered the fray as soon as I got a chance. The first time around, I homed in on the things I really wanted to get before they ran out. Due to game cancellations and schedule rearranging, I actually ended up spending a lot more time in the shopping area than originally planned. With the game selection criteria for next year, I am probably going to have to schedule around that a little better.
A sizable portion of the dealer floor was dedicated to computer/video games. While this definitely has a place at GenCon, I didn’t see much that was worthwhile. Pre-painted miniatures (Hero-Clix et al) and card games got a little bigger still, and it appeared like the “odds&ends” merchants increased in number as well. While I am sure that a ton of people bought cheap-ass, crappy swords and battle axes, I was not very impressed by most of stuff those people sold. Amazingly, Chaosium didn’t have a booth this year, and instead just put some books in the Atlas game booth. I did see the Chaosium president running about at some point, but none of the Chaosium crew actually manned a booth. Similarly, Talsorian Games didn’t have a booth either. Black Library/Sabertooth only had a bare-bones array of products, which was somewhat disappointing. I was hoping to stock up on some of the non-GW novels, which always seem to be hard to get. Instead, all they had was a smattering of the latest 40k/WF novels, plus some WFRP and Warhammer Ancients books. I was hoping to pick up a copy of Talisman, but they limited sales to 50 copies a day, and with my schedule, by the time I got there each day, they were already out.
Despite that, I still managed to pick up a good selection of stuff. A few new shirts, Shadow Nations, Colonial Gothic, some WFRP books I didn’t have yet (not nearly all of the ones I needed though), the BSG RPG, some new dice, the Tannhauser board game, as well as the complete line of the Arkham Horror boardgame. In addition, some assorted gaming books (e.g. the wife managed to get most, if not all of the Stargate RPG line, some new Shadowrun books), plus I managed to get a copy of Walker in the Wastes, for CoC.
Swag-wise, not too much to report. The welcome baggie was not the greatest. As usual, the coupon book was worthless, and most of the booths who had put in flyers offering free stuff had run out half-way through the first day. At the booths, there was a little bit of swag here and there (neat shrunken heads at the Conan MMO booth), but nothing to write home about.
One cool thing was at the Shadowrun booth. One of the artists actually drew a character portrait on the inside cover for me while I waited. Very neat, and not too many people can boast of having one of the artists who worked on a book actually putting more art in. Anything I could get signed was signed (e.g. the BSG core book) by the creators. Which leads me to the next topic of conversation:
Celebrities
One interesting addition to the celeb lineup was Rupert from Survivor. Instead of doing the usual “Sign Pictures for Money”, all his autographs were based on a donation system, and anything donated was given to a charity. Additionally, he also participated in a pirates RPG, which makes him cool in my book.
Apart from Mira Furlan, all the celebs were there for the full run of GenCon, so it was easy to get in at a time when the lines were short. The longest wait was about 5 minutes, a far cry from the 45minute wait last year for the Mythbusters.
First up was Lani Tupu (Farscape). Very nice guy, pleasant to talk to. He mentioned that there are some webisodes of Farscape coming up in the near future. Nice to see the show continue, even though I am not caught up yet. After him, we moved on to Raelee Hill (Farscape). Didn’t talk to her too much, as a line was forming, but still very pleasant.
The following day, we went to meet Mark Sheppard (Firefly). Unfortunately, he was out for lunch when we got there, so we hung around a little while. As he came in, he just clapped me on the shoulder and shook my hand. But this was only the beginning. I only had 20 minutes before the Obsidian game started, plus I was still in the convention center, which is a good 5 minutes away from the Hyatt, where the game took place. Figuring the celebs would do their usual “smile, small-talk for 2.3 minutes, next” routine, I wasn’t worried. Mark however was different. We talked a bit about Firefly. Then we talked BSG. Then we talked Joss Whedon, Mark’s friends on various shows, what kind of shows he is into, what he is up to next, Browncoat Ball (and the fact that he didn’t get an invite, and after being informed about the date, that he couldn’t make it anyway because he was shooting 2 TV shows and doing another convention), the BSG RPG and whether he was in it, the sci-fi community, some more about Firefly and a bunch of other stuff. If you look at the length of the previous sentence, you can imagine that all this took quite some time. Here I am standing, nervously eyeing my watch and the line that is forming behind us, but on the other hand, Mark was so outgoing and easy to talk to, I really didn’t want to leave. Still, at 3:02, I finally felt that I couldn’t stay any longer and we bid him goodbye. By far, he was the best celebrity encounter I ever had.
Saturday, I actually talked to him again (briefly) while we were waiting in line for Mira Furlan. She was the complete opposite of Mark Sheppard, barely talking at all, and only giving a brief smile with a frazzled look on her face. Since we were one of the first people on her first day, she might have still been shell-shocked with the scale of GenCon, and possibly jet-lagged as well. She seemed more interested in her coffee. Still, I have a cool personalized picture of her from Lost (even though it’s a really odd size and doesn’t fit into the photo protectors we brought).
Assorted Stuff
Not much hoopla about the 40th Anniversary of GenCon. I expected there to be more of a big deal, but no such thing. Maybe they reserved that for the VIG’s (Very Important Gamers), but nothing much was made out of it. Then again, with everything spread out so much, I might have missed it because of that.
The big announcement of the year was 4th Edition D&D. I wasn’t at the actual announcement, but the overall reaction I got from random people I talked during my games or while out smoking was very negative. With the last couple class books for 3.5 D&D just having been released, a new edition by May next year seems too much like a money-grubbing move. I still have to check into the details, but there were rumors of a $10 monthly subscription to access exclusive extra content online or some-such thing. I am skeptical at best, and while I will get the core books, I doubt I’ll do any serious gaming with 4th Ed. D&D.
We missed the GenCon Dance completely. The wife wasn’t feeling well, and my game that night ran a little long, plus we had packing to do. Not much point in hoofing it all the way to where it was going on, plus I was in full-bore snot mode, with a bright red nose. I also had an invite to the Apophis After-Party, held at some nightclub. They had a neat-looking lineup of goth/industrial bands, but with everything else happening, there was just no way.
After I was done with my Saturday night game, we packed up the non-essentials, and I loaded that stuff into the car around 12:30am to avoid hauling stuff around when hordes of gamers are checking out. Sunday morning, we dropped off the last few bags with essentials at the bellhop, and after playing our last game, and a last walk around the dealer floor, we got ready to leave. Loading up the last 3 bags was a snap, and we headed for home. The drive was very uneventful, despite the fact that it started to rain about 20 miles outside of Indy. Aside from stopping for gas and some drinks in Indy, we didn’t make a single stop and made it home in about 4.5 hours.
That’s pretty much it for the GenCon 2007 recap, at least for now. I have to wade through hundreds of emails (mostly spam) and get some work done.